Bearded Devil · CR 3

Type: Fiend · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

Loading tool …

Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Beard SpinesCreature Part, Trophy, ToxinLow10Medicine or Survival 10medium · 1Necrotic, SlashingAcid
Berserk Accursed HeartUniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Killed outside an infernal realm

A devil slain anywhere else dissolves: only Infernal Ichor can be harvested (grade Medium, DC 15). Tick Killed outside its home realm in the harvest tool.

Trait parts

Grade = the creature’s grade (Medium), DC 15.

Part descriptions

Berserk Accursed Heart

A tough black heart from a bearded devil, said to hold its fearless battle courage.

Use: once a day, hold it and call on it: for 1 minute (or until you finish a turn without attacking) you can’t be frightened and have advantage on attacks. Afterwards make a DC 13 Wisdom save. Failure – until a long rest you take −2 to AC and disadvantage on peaceful Charisma checks, but advantage on Intimidation; and the devil’s soul gets a foothold in your mind.

Good for: fear-immunity items (minor fit).

Devil-heart bond: each use raises the DC by 1 (max 18). Fail three times and the bond is permanent until broken by protection from evil and good – which turns the heart to ash.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 181); SRD 5.1 (size) – part descriptions rewritten in our own words.