Wight · CR 3
Type: Undead · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Dread Heart | Unique | Medium | 100 | Medicine or Survival 15 | 10 minutes | Piercing | Radiant |
| Lingering Flesh | Creature Part | Low | 10 | Medicine or Survival 10 | 1 minute | Acid, Fire, Lightning | Radiant |
| Undead Bone Dust | Toxin | Low | 10 | Medicine or Survival 10 | 1 minute | Fire | Radiant |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Pure Marrow – from Necrotic
- Detoxin – from Poison
- Night Eyes – from Darkvision
Part descriptions
Dread Heart
A shrivelled heart full of an endless hunger to end life.
Use: crush it (action, destroyed): your next necromancy spell of 3rd level or lower needs no slot and no components.
Statblock
Wight – SRD 5.2
Medium Undead, Neutral Evil
AC 14 (studded leather armor) · HP 82 (11d8 + 33) · Speed 30 ft.
Score Save Score Save STR 15 (+2) +2 INT 10 (+0) +0 DEX 14 (+2) +2 WIS 13 (+1) +1 CON 16 (+3) +3 CHA 15 (+2) +2 Skills Perception +3, Stealth +4
Resistances Necrotic
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common plus one other language
CR 3 (XP 700; PB +2)
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 221); SRD 5.1 (size) – part descriptions rewritten in our own words.