Dust Mephit · CR 1/2
Type: Elemental · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Cloud of Dust | Elemental (Earth) | Low | 10 | Medicine or Survival 10 | light · 3 | Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Dust Mephit – SRD 5.2
Small Elemental, Neutral Evil
AC 12 · HP 17 (5d6) · Speed 30 ft., Fly 30 ft.
Score Save Score Save STR 5 (−3) −3 INT 9 (−1) −1 DEX 14 (+2) +2 WIS 11 (+0) +0 CON 10 (+0) +0 CHA 10 (+0) +0 Skills Perception +2, Stealth +4
Vulnerabilities Fire
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Auran, Terran)
CR 1/2 (XP 100; PB +2)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10). Level 1: Sleep
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.