Witch Hazel
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 3 minutes Classification: Medicinal, Toxin Where: Found in thickets (frigid climate).
Parts and processing
| Part | Used as |
|---|---|
| Buds | Medicinal |
| Root | Toxin |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🔵 some | 🔵 some | 🟢 plentiful | 🟡 scarce |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Forest | Herbs & plants | 93-95 | Found in thickets (frigid climate). |
In this system
A portion of Witch Hazel is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it.
Source: Nord Games – Foraging, Forest (p. 27)