Guardian Naga · CR 10
Type: Monstrosity · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fang | Trophy, Unique | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Poison Glands | Toxin | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Poisonous Vocal Cords | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Slashing | Thunder |
| Restorative Blood | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Detoxin – from Poison
- Night Eyes – from Darkvision
- Cardiarcanum – from Spellcasting
Part descriptions
Fang
A huge fang with a thin coat of venom.
Good for: weapons that deal or resist poison (good fit), e.g. a dagger of venom.
Poisonous Vocal Cords
Slimy blue-green vocal cords dripping with poison.
Use: eat them (action) and make a DC 14 Constitution save. Success – cast one of these at 3rd level: bestow curse, calm emotions, clairvoyance, command, cure wounds, hold person or shield of faith. Failure – 2d8 poison and your hit point maximum drops by that much until a long rest.
Restorative Blood
Greenish blood – the source of a naga’s strong regeneration.
Use: a healing potion made with it heals one extra die.
Statblock
Guardian Naga – SRD 5.2
Large Celestial, Lawful Good
AC 18 · HP 136 (16d10 + 48) · Speed 40 ft., Climb 40 ft., Swim 40 ft.
Score Save Score Save STR 19 (+4) +4 INT 16 (+3) +7 DEX 18 (+4) +8 WIS 19 (+4) +8 CON 16 (+3) +7 CHA 18 (+4) +8 Skills Arcana +11, History +11, Religion +11
Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned, Restrained
Senses Darkvision 60 ft.; Passive Perception 14
Languages Celestial, Common
CR 10 (XP 5,900; PB +4)
Traits
Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At will: Thaumaturgy · 1/Day each: Clairvoyance, Cure Wounds, Flame Strike, Geas, True Seeing
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 210); SRD 5.1 (size) – part descriptions rewritten in our own words.