Young White Dragon · CR 6

Type: Dragon · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
SkullBone, TrophyMedium100Medicine or Survival 15heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyMedium100Medicine or Survival 15medium · 1Bludgeoning, Force, Thunder–
Toe PadsUniqueLow10Medicine or Survival 10medium · 1Necrotic, SlashingAcid, Fire
Young Frost GlandElemental (Water), UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–
Young White Draconic BloodUniqueMedium100Medicine or Survival 15light · 1–Necrotic, Poison
Young White Draconic HeartCreature Part, UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Medium), DC 15.

Part descriptions

Toe Pads

Rough, thick foot pads that grip even the slickest ice.

Good for: items that ignore icy difficult terrain (minor fit), e.g. boots of the winterlands.

Young Frost Gland

A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 cold damage. Success – you breathe cold in a 15-foot cone; each creature there makes a DC 12 Constitution save, taking 4d8 cold damage on a failure or half on a success.

Good for: breath and cold items.

Young White Draconic Blood

Pale, murky dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.

Good for: scrolls (minor fit).

Young White Draconic Heart

A almost-colorless, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.

Good for: items that cause or resist fear, and dragon-themed items (minor fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 169); SRD 5.1 (size) – part descriptions rewritten in our own words.