Young White Dragon · CR 6
Type: Dragon · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Toe Pads | Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid, Fire |
| Young Frost Gland | Elemental (Water), Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Young White Draconic Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
| Young White Draconic Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Cryohide – from Cold
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Excavators – from Burrow
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Toe Pads
Rough, thick foot pads that grip even the slickest ice.
Good for: items that ignore icy difficult terrain (minor fit), e.g. boots of the winterlands.
Young Frost Gland
A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 cold damage. Success – you breathe cold in a 15-foot cone; each creature there makes a DC 12 Constitution save, taking 4d8 cold damage on a failure or half on a success.
Good for: breath and cold items.
Young White Draconic Blood
Pale, murky dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.
Good for: scrolls (minor fit).
Young White Draconic Heart
A almost-colorless, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.
Good for: items that cause or resist fear, and dragon-themed items (minor fit).
Statblock
Young White Dragon – SRD 5.2
Large Dragon, Chaotic Evil
AC 17 · HP 123 (13d10 + 52) · Speed 40 ft., Burrow 20 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 18 (+4) +4 INT 6 (−2) +2 DEX 10 (+0) +3 WIS 11 (+0) +3 CON 18 (+4) +4 CHA 12 (+1) +1 Skills Perception +6, Stealth +3
Immunities Cold
Senses Darkvision 120 ft., Blindsight 30 ft.; Passive Perception 16
Languages Common, Draconic
CR 6 (XP 2,300; PB +3)
Traits
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 9 (2d4 + 4) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Cone. Failure: 40 (9d8) Cold damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 169); SRD 5.1 (size) – part descriptions rewritten in our own words.