Jackal · CR 0
Type: Beast · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 3 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Nerva Magna – from Keen Senses
- Instinctual Matter – from Pack Tactics
Statblock
Jackal – SRD 5.2
Small Beast, Unaligned
AC 12 · HP 3 (1d6) · Speed 40 ft.
Score Save Score Save STR 8 (−1) −1 INT 3 (−4) −4 DEX 15 (+2) +2 WIS 12 (+1) +1 CON 11 (+0) +0 CHA 6 (−2) −2 Skills Perception +5, Stealth +4
Senses Darkvision 90 ft.; Passive Perception 15
Languages None
CR 0 (XP 10; PB +2)
Actions
Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 – 1) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.