Fire Giant · CR 9
Type: Giant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Colossal Heart - Fire | Unique | High | 1,000 | Medicine or Survival 20 | 10 minutes | Necrotic, Piercing, Poison | – |
| Entrails | Unique | Medium | 100 | Medicine or Survival 15 | 10 minutes | Necrotic, Poison | – |
| Fingernail | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | 1 minute | Fire, Necrotic, Slashing | Acid |
| Giant Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | 10 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Heatproof Hide – from Fire
Part descriptions
Colossal Heart - Fire
A bright-red heart, warm to the touch, holding a giant’s fiery essence.
Use: crush it (action, destroyed) and make a DC 14 Constitution check. Success – a fiery aura and fire resistance for 1 minute. Failure – 1d8 fire and your hit point maximum drops by that much until a long rest.
Entrails
A fire giant’s leathery entrails.
Good for: a belt of fire giant strength – it is a required ingredient.
Fingernail
Shavings from a fire giant’s fingernail.
Good for: a potion of fire giant strength – it is a required ingredient.
Statblock
Fire Giant – SRD 5.2
Huge Giant, Lawful Evil
AC 18 · HP 162 (13d12 + 78) · Speed 30 ft.
Score Save Score Save STR 25 (+7) +7 INT 10 (+0) +0 DEX 9 (−1) +3 WIS 14 (+2) +2 CON 23 (+6) +10 CHA 13 (+1) +5 Skills Athletics +11, Perception +6
Immunities Fire
Senses Passive Perception 16
Languages Giant
CR 9 (XP 5,000; PB +4)
Actions
Multiattack. The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.
Flame Sword. Melee Attack Roll: +11, reach 10 ft. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.
Hammer Throw. Ranged Attack Roll: +11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 187); SRD 5.1 (size) – part descriptions rewritten in our own words.