Fire Giant · CR 9

Type: Giant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckTimeDrawback damageRuin damage
Colossal Heart - FireUniqueHigh1,000Medicine or Survival 2010 minutesNecrotic, Piercing, Poison–
EntrailsUniqueMedium100Medicine or Survival 1510 minutesNecrotic, Poison–
FingernailCreature Part, UniqueMedium100Medicine or Survival 151 minuteFire, Necrotic, SlashingAcid
Giant SkullBone, TrophyMedium100Medicine or Survival 1510 minutesBludgeoning, Force, Thunder–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (High), DC 20.

Part descriptions

Colossal Heart - Fire

A bright-red heart, warm to the touch, holding a giant’s fiery essence.

Use: crush it (action, destroyed) and make a DC 14 Constitution check. Success – a fiery aura and fire resistance for 1 minute. Failure – 1d8 fire and your hit point maximum drops by that much until a long rest.

Entrails

A fire giant’s leathery entrails.

Good for: a belt of fire giant strength – it is a required ingredient.

Fingernail

Shavings from a fire giant’s fingernail.

Good for: a potion of fire giant strength – it is a required ingredient.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 187); SRD 5.1 (size) – part descriptions rewritten in our own words.