Young Silver Dragon · CR 9

Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckTimeDrawback damageRuin damage
SkullBone, TrophyMedium100Medicine or Survival 1530 minutesBludgeoning, Force, Thunder–
TeethTrophyMedium100Medicine or Survival 155 minutesBludgeoning, Force, Thunder–
Young Frost GlandElemental (Water), UniqueMedium100Medicine or Survival 151 hourNecrotic, Piercing, Poison–
Young Silver Draconic BloodUniqueMedium100Medicine or Survival 151 minute–Necrotic, Poison
Young Silver Draconic HeartCreature Part, UniqueMedium100Medicine or Survival 1510 minutesNecrotic, Piercing, Poison–
Young Stillbreath SacUniqueMedium100Medicine or Survival 151 hourForce, Piercing–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (High), DC 20.

Part descriptions

Young Frost Gland

A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 cold damage. Success – you breathe cold in a 15-foot cone; each creature there makes a DC 12 Constitution save, taking 4d8 cold damage on a failure or half on a success.

Good for: breath and cold items.

Young Silver Draconic Blood

Tarnished, silvery dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.

Good for: scrolls (minor fit).

Young Silver Draconic Heart

A pale, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.

Good for: items that cause or resist fear, and dragon-themed items (minor fit).

Young Stillbreath Sac

A sac from beside a dragon’s lungs, full of glittering silver gas that locks the body in place.

Use: throw it and it bursts into a 10-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 16 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).

Good for: items that paralyse (minor fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 168); SRD 5.1 (size) – part descriptions rewritten in our own words.