Young Silver Dragon · CR 9
Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | 30 minutes | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | 5 minutes | Bludgeoning, Force, Thunder | – |
| Young Frost Gland | Elemental (Water), Unique | Medium | 100 | Medicine or Survival 15 | 1 hour | Necrotic, Piercing, Poison | – |
| Young Silver Draconic Blood | Unique | Medium | 100 | Medicine or Survival 15 | 1 minute | – | Necrotic, Poison |
| Young Silver Draconic Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | 10 minutes | Necrotic, Piercing, Poison | – |
| Young Stillbreath Sac | Unique | Medium | 100 | Medicine or Survival 15 | 1 hour | Force, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Cryohide – from Cold
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Young Frost Gland
A throat gland under a thin skin of crackling ice; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d8 cold damage. Success – you breathe cold in a 15-foot cone; each creature there makes a DC 12 Constitution save, taking 4d8 cold damage on a failure or half on a success.
Good for: breath and cold items.
Young Silver Draconic Blood
Tarnished, silvery dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.
Good for: scrolls (minor fit).
Young Silver Draconic Heart
A pale, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.
Good for: items that cause or resist fear, and dragon-themed items (minor fit).
Young Stillbreath Sac
A sac from beside a dragon’s lungs, full of glittering silver gas that locks the body in place.
Use: throw it and it bursts into a 10-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 16 Constitution save or is paralysed for 1 minute (save again at the end of each of its turns).
Good for: items that paralyse (minor fit).
Statblock
Young Silver Dragon – SRD 5.2
Large Dragon, Lawful Good
AC 18 · HP 168 (16d10 + 80) · Speed 40 ft., Fly 80 ft.
Score Save Score Save STR 23 (+6) +6 INT 14 (+2) +2 DEX 10 (+0) +4 WIS 11 (+0) +4 CON 21 (+5) +5 CHA 19 (+4) +4 Skills History +6, Perception +8, Stealth +4
Immunities Cold
Senses Darkvision 120 ft., Blindsight 30 ft.; Passive Perception 18
Languages Common, Draconic
CR 9 (XP 5,000; PB +4)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Paralyzing Breath.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 49 (11d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 168); SRD 5.1 (size) – part descriptions rewritten in our own words.