Giant Bat · CR 1/4
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Wing | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Nerva Magna – from Keen Senses
- Aerial Locomotion Structure – from Flight (wings)
Statblock
Giant Bat – SRD 5.2
Large Beast, Unaligned
AC 13 · HP 22 (4d10) · Speed 10 ft., Fly 60 ft.
Score Save Score Save STR 15 (+2) +2 INT 2 (−4) −4 DEX 16 (+3) +3 WIS 12 (+1) +1 CON 11 (+0) +0 CHA 6 (−2) −2 Senses Blindsight 120 ft.; Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.