Gibbering Mouther · CR 2
Type: Aberration · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Gibbered Tongue | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Poison | – |
| Glow Mucus (Distilled, Unrefined) | Toxin, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | – |
| Toothy Maw | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Aquatic Locomotion Structure – from Swim
Part descriptions
Gibbered Tongue
A long, chewed-up tongue, bitten through again and again by the mouther’s own teeth.
Use: eat it and make a DC 14 Constitution save. Failure – you throw it up. Success – for 1 hour you understand gibbering mouthers and can talk with them. A second tongue: 24 hours. A third: permanent – but whenever you fail a Charisma check that involves talking, make a DC 10 Wisdom save or babble nonsense for 1 minute.
Glow Mucus
White salivary mucus that flashes brightly when it meets air.
Good for: light items (minor fit), e.g. a gem of brightness.
Statblock
Gibbering Mouther – SRD 5.2
Medium Aberration, Chaotic Neutral
AC 9 · HP 52 (7d8 + 21) · Speed 20 ft., Swim 20 ft.
Score Save Score Save STR 10 (+0) +0 INT 3 (−4) −4 DEX 8 (−1) −1 WIS 10 (+0) +0 CON 16 (+3) +3 CHA 6 (−2) −2 Condition Immunities Prone
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 2 (XP 450; PB +2)
Traits
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 108); SRD 5.1 (size) – part descriptions rewritten in our own words.