Frost Giant · CR 8
Type: Giant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Colossal Heart - Frost | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Entrails | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Poison | – |
| Fingernail | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Fire, Necrotic, Slashing | Acid |
| Giant Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Cryohide – from Cold
Part descriptions
Colossal Heart - Frost
A pale heart so cold it hurts, holding a giant’s icy essence.
Use: crush it (action, destroyed) and make a DC 14 Constitution check. Success – an icy aura and cold resistance for 1 minute. Failure – 1d8 cold and your hit point maximum drops by that much until a long rest.
Entrails
A frost giant’s leathery entrails.
Good for: a belt of frost giant strength – it is a required ingredient.
Fingernail
Shavings from a frost giant’s fingernail.
Good for: a potion of frost giant strength – it is a required ingredient.
Statblock
Frost Giant – SRD 5.2
Huge Giant, Neutral Evil
AC 15 · HP 149 (13d12 + 65) · Speed 40 ft.
Score Save Score Save STR 23 (+6) +6 INT 9 (−1) −1 DEX 9 (−1) −1 WIS 10 (+0) +3 CON 21 (+5) +8 CHA 12 (+1) +4 Skills Athletics +9, Perception +3
Immunities Cold
Senses Passive Perception 13
Languages Giant
CR 8 (XP 3,900; PB +3)
Actions
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Frost Axe. Melee Attack Roll: +9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.
Bonus Actions
War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 187); SRD 5.1 (size) – part descriptions rewritten in our own words.