Frost Giant · CR 8

Type: Giant · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Colossal Heart - FrostUniqueHigh1,000Medicine or Survival 20light · 1Necrotic, Piercing, Poison–
EntrailsUniqueMedium100Medicine or Survival 15medium · 1Necrotic, Poison–
FingernailCreature Part, UniqueMedium100Medicine or Survival 15medium · 1Fire, Necrotic, SlashingAcid
Giant SkullBone, TrophyMedium100Medicine or Survival 15heavy · 1Bludgeoning, Force, Thunder–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (High), DC 20.

Part descriptions

Colossal Heart - Frost

A pale heart so cold it hurts, holding a giant’s icy essence.

Use: crush it (action, destroyed) and make a DC 14 Constitution check. Success – an icy aura and cold resistance for 1 minute. Failure – 1d8 cold and your hit point maximum drops by that much until a long rest.

Entrails

A frost giant’s leathery entrails.

Good for: a belt of frost giant strength – it is a required ingredient.

Fingernail

Shavings from a frost giant’s fingernail.

Good for: a potion of frost giant strength – it is a required ingredient.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 187); SRD 5.1 (size) – part descriptions rewritten in our own words.