Vampire Spawn · CR 5
Type: Undead · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Fang | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | within 1 round of death | Bludgeoning, Force, Thunder | – |
| Undead Bone Dust | Toxin | Low | 10 | Medicine or Survival 10 | 1 minute | Fire | Radiant |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Pure Marrow – from Necrotic
- Night Eyes – from Darkvision
Statblock
Vampire Spawn – SRD 5.2
Medium or small Undead, Neutral Evil
AC 16 · HP 90 (12d8 + 36) · Speed 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 11 (+0) +0 DEX 16 (+3) +6 WIS 10 (+0) +3 CON 16 (+3) +3 CHA 12 (+1) +1 Skills Perception +3, Stealth +6
Resistances Necrotic
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common plus one other language
CR 5 (XP 1,800; PB +3)
Traits
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The vampire has these weaknesses:
Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.
Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the Incapacitated condition.
Sunlight. The vampire takes 20 Radiant damage if it starts its turn in sunlight. While in sunlight, it has Disadvantage on attack rolls and ability checks.
Actions
Multiattack. The vampire makes two Claw attacks and uses Bite.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two claws.
Bite. Constitution Saving Throw: DC 14, one creature within 5 feet that is willing or that has the Grappled, Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
Bonus Actions
Deathless Agility. The vampire takes the Dash or Disengage action.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.