Reef Shark · CR 1/2
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | 5 minutes | Necrotic, Slashing | Acid |
| Teeth | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 10 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Instinctual Matter – from Pack Tactics
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Statblock
Reef Shark – SRD 5.2
Medium Beast, Unaligned
AC 12 · HP 22 (4d8 + 4) · Speed 5 ft., Swim 30 ft.
Score Save Score Save STR 14 (+2) +2 INT 1 (−5) −5 DEX 15 (+2) +2 WIS 10 (+0) +0 CON 13 (+1) +1 CHA 4 (−3) −3 Skills Perception +2
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 123); SRD 5.1 (size) – part descriptions rewritten in our own words.