Ragweed
Grade: High · Capacity: 1,000 MP · Gathering: Nature DC 20 · Min. work: 30 minutes Classification: Unique, Fiber Where: Found in lakes, in ponds and pools and in riverbank shallows (tropical climate).
Parts and processing
| Part | Used as |
|---|---|
| Pollen | Unique |
| Stem | Fiber |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟡 scarce | ⚪ absent |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Herbs & plants | 88-90 | Found in lakes, in ponds and pools and in riverbank shallows (tropical climate). |
Property
A flowering moss whose pollen makes most creatures ill. The pollen is used.
Use: dust yourself with it (action) and make a DC 12 Constitution save. Failure – you are poisoned and sneezing for 1 hour. Success – for 1 hour you carry a 5-foot cloud of invisible pollen; creatures starting their turn in it make a DC 12 Constitution save or are poisoned (and sneeze) until the end of their turn. Creatures immune to poison or disease, or that don’t breathe, ignore it.
Good for: spore and pollen items.
Affinity: spores, poison
In this system
A portion of Ragweed is an empty vessel that can hold 1,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 73) – text rewritten in our own words.