Elephant · CR 4
Type: Beast · Size: Huge · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Elephantine Heart | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Tusk | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Part descriptions
Elephantine Heart
A huge, slow-beating heart built to push blood through a giant body.
Good for: Strength items (minor fit), e.g. gauntlets of ogre power.
Statblock
Elephant – SRD 5.2
Huge Beast, Unaligned
AC 12 · HP 76 (8d12 + 24) · Speed 40 ft.
Score Save Score Save STR 22 (+6) +6 INT 3 (−4) −4 DEX 9 (−1) −1 WIS 11 (+0) +0 CON 17 (+3) +3 CHA 6 (−2) −2 Senses Passive Perception 10
Languages None
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The elephant makes two Gore attacks.
Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 112); SRD 5.1 (size) – part descriptions rewritten in our own words.