Giant Octopus · CR 1
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ink Glands | Pigment | Low | 10 | Medicine or Survival 10 | light · 1 | Fire, Piercing | – |
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Acid, Fire |
| Tentacle | Creature Part, Trophy, Unique | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Tentacle
A slimy tentacle with suckers, one of many the creature grips with.
Good for: a tentacle rod – it is a required ingredient.
Statblock
Giant Octopus – SRD 5.2
Large Beast, Unaligned
AC 11 · HP 45 (7d10 + 7) · Speed 10 ft., Swim 60 ft.
Score Save Score Save STR 17 (+3) +3 INT 5 (−3) −3 DEX 13 (+1) +1 WIS 10 (+0) +0 CON 13 (+1) +1 CHA 4 (−3) −3 Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1 (XP 200; PB +2)
Traits
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 116); SRD 5.1 (size) – part descriptions rewritten in our own words.