Boar · CR 1/4
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
| Tusk | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Boar – SRD 5.2
Medium Beast, Unaligned
AC 11 · HP 13 (2d8 + 4) · Speed 40 ft.
Score Save Score Save STR 13 (+1) +1 INT 2 (−4) −4 DEX 11 (+0) +0 WIS 9 (−1) −1 CON 14 (+2) +2 CHA 5 (−3) −3 Senses Passive Perception 9
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Bloodied Fury. While Bloodied, the boar has Advantage on attack rolls.
Actions
Gore. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage. If the target is a Medium or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.