Skipping Rock
Grade: Medium · Capacity: 100 MP · Gathering: Perception or Arcana DC 15 · Min. work: 20 minutes Classification: Rock, Unique Where: Found in lakes, in rivers and in streams (tropical climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Stone & minerals | 68-76 | Found in lakes, in rivers and in streams (tropical climate). |
Property
A plain pale-green rock – until you throw it.
Use: throw it up to 120 feet as an improvised weapon (action), 1d12 bludgeoning damage. Afterwards there’s a 50% chance you can find it again.
Good for: thrown weapons and sling stones.
Affinity: bludgeoning, speed
In this system
A portion of Skipping Rock is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 75) – text rewritten in our own words.