Skipping Rock

Grade: Medium · Capacity: 100 MP · Gathering: Perception or Arcana DC 15 · Min. work: 20 minutes Classification: Rock, Unique Where: Found in lakes, in rivers and in streams (tropical climate).

Seasons

SpringSummerAutumnWinter
🟢 plentiful🟢 plentiful🟢 plentiful🔵 some

Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).

Where it is found

EnvironmentSearchd100Where
UndergroundStone & minerals68-76Found in lakes, in rivers and in streams (tropical climate).

Property

A plain pale-green rock – until you throw it.

Use: throw it up to 120 feet as an improvised weapon (action), 1d12 bludgeoning damage. Afterwards there’s a 50% chance you can find it again.

Good for: thrown weapons and sling stones.

Affinity: bludgeoning, speed

In this system

A portion of Skipping Rock is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.

Based on Nord Games – Foraging, Underground (p. 75) – text rewritten in our own words.