Adult Bronze Dragon · CR 15
Type: Dragon · Size: Huge · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Adult Bronze Draconic Blood | Unique | High | 1,000 | Medicine or Survival 20 | 1 minute | – | Necrotic, Poison |
| Adult Bronze Draconic Heart | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | 10 minutes | Necrotic, Piercing, Poison | – |
| Adult Electric Gland | Elemental (Air), Unique | High | 1,000 | Medicine or Survival 20 | 1 hour | Necrotic, Piercing, Poison | – |
| Adult Repulsionbreath Sac | Unique | High | 1,000 | Medicine or Survival 20 | 1 hour | Cold, Force, Piercing | – |
| Complex Gills | Unique | High | 1,000 | Medicine or Survival 20 | 5 minutes | Necrotic, Slashing | Acid, Fire |
| Frontal Lobe | Psychotropic, Unique | High | 1,000 | Medicine or Survival 20 | 10 minutes | Necrotic, Poison | Psychic |
| Skull | Bone, Trophy | High | 1,000 | Medicine or Survival 20 | 30 minutes | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | High | 1,000 | Medicine or Survival 20 | 5 minutes | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Shockproof Hide – from Lightning
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Adult Bronze Draconic Blood
Dark-brown dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 50 gp of ink.
Good for: scrolls (good fit).
Adult Bronze Draconic Heart
A metallic-brown, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 14 Wisdom save. Success – you can’t be frightened for 8 hours.
Good for: items that cause or resist fear, and dragon-themed items (good fit).
Adult Electric Gland
A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 14 Constitution save. Failure – you take 2d10 lightning damage. Success – you breathe lightning in a 45-foot line, 5 feet wide; each creature there makes a DC 14 Dexterity save, taking 5d10 lightning damage on a failure or half on a success.
Good for: breath and lightning items.
Adult Repulsionbreath Sac
A sac from beside a dragon’s lungs, full of colourless gas that pushes everything away when released.
Use: throw it and it bursts in a 10-foot radius. Each creature there makes a DC 18 Strength save or is pushed 60 feet away from the burst.
Good for: force damage and items that push creatures or objects (good fit).
Complex Gills
Finely layered, feathery membranes that soak up more air than simple gills – enough to breathe underwater.
Good for: water-breathing items (good fit).
Statblock
Adult Bronze Dragon – SRD 5.2
Huge Dragon, Lawful Good
AC 18 · HP 212 (17d12 + 102) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 25 (+7) +7 INT 16 (+3) +3 DEX 10 (+0) +5 WIS 15 (+2) +7 CON 23 (+6) +6 CHA 20 (+5) +5 Skills Insight +7, Perception +12, Stealth +5
Immunities Lightning
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 22
Languages Common, Draconic
CR 15 (XP 13,000, or 15,000 in lair; PB +5)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).
Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-footwide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Repulsion Breath. Strength Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +10 to hit with spell attacks): At will: Detect Magic, Guiding Bolt, Shapechange, Speak with Animals, Thaumaturgy · 1/Day each: Detect Thoughts, Water Breathing
Legendary Actions
Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Thunderclap. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 138); SRD 5.1 (size) – part descriptions rewritten in our own words.