Panther · CR 1/4
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Hind Leg Muscles | Unique | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Poison, Slashing | – |
| Pelt | Hide | Medium | 100 | Medicine or Survival 15 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
| Teeth | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Nerva Magna – from Keen Senses
- Ascenders – from Climb
Part descriptions
Hind Leg Muscles
A predator’s powerful leg muscles, made for pouncing.
Good for: jumping items (minor fit), e.g. boots of striding and springing.
Statblock
Panther – SRD 5.2
Medium Beast, Unaligned
AC 13 · HP 13 (3d8) · Speed 50 ft., Climb 40 ft.
Score Save Score Save STR 14 (+2) +2 INT 3 (−4) −4 DEX 16 (+3) +3 WIS 14 (+2) +2 CON 10 (+0) +0 CHA 7 (−2) −2 Skills Perception +4, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Bonus Actions
Nimble Escape. The panther takes the Disengage or Hide action.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 122); SRD 5.1 (size) – part descriptions rewritten in our own words.