Hydra · CR 8
Type: Monstrosity · Size: Huge · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Draconic Ancestry Blood | Toxin, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
| Head | Creature Part, Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Night Eyes – from Darkvision
- Aquatic Locomotion Structure – from Swim
Part descriptions
Draconic Ancestry Blood
Toxic, purple-tinged blood holding old dragon magic – said to come from a forgotten dragon god who birthed the first hydra.
Good for: items made to hunt dragons (good fit), e.g. a dragon slayer.
Statblock
Hydra – SRD 5.2
Huge Monstrosity, Unaligned
AC 15 · HP 184 (16d12 + 80) · Speed 40 ft., Swim 40 ft.
Score Save Score Save STR 20 (+5) +5 INT 2 (−4) −4 DEX 12 (+1) +1 WIS 10 (+0) +0 CON 20 (+5) +5 CHA 7 (−2) −2 Skills Perception +6
Condition Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 60 ft.; Passive Perception 16
Languages None
CR 8 (XP 3,900; PB +3)
Traits
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Multiattack. The hydra makes as many Bite attacks as it has heads.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 208); SRD 5.1 (size) – part descriptions rewritten in our own words.