Young Electric Gland
Creature part from Young Bronze Dragon, Young Blue Dragon Grade: Medium · Classification: Elemental (Air), Unique
Where it comes from (2)
| Creature | CR | Grade | Capacity | Check | Load · portions | Drawback | Ruin |
|---|---|---|---|---|---|---|---|
| Young Bronze Dragon | 8 | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Young Blue Dragon | 9 | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
Description
Young Blue Dragon
A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d10 lightning damage. Success – you breathe lightning in a 30-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 4d10 lightning damage on a failure or half on a success.
Good for: breath and lightning items.
Young Bronze Dragon
A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d10 lightning damage. Success – you breathe lightning in a 30-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 3d10 lightning damage on a failure or half on a success.
Good for: breath and lightning items.
In this system
A portion is an empty vessel that holds its grade’s capacity (100 MP). Unique parts are what a special slot is for.
Based on Nord Games – The Ultimate Guide to Foraging, Harvesting & Natural Discovery, Harvesting – description rewritten in our own words.