Wolf · CR 1/4
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Lupine Vocal Cords | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Slashing | Thunder |
| Pelt | Hide | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Nerva Magna – from Keen Senses
- Instinctual Matter – from Pack Tactics
Part descriptions
Lupine Vocal Cords
The sinewy cords behind a wolf’s howl.
Good for: wolf-calling horns and pack items – it is a required ingredient.
Statblock
Wolf – SRD 5.2
Medium Beast, Unaligned
AC 12 · HP 11 (2d8 + 2) · Speed 40 ft.
Score Save Score Save STR 14 (+2) +2 INT 3 (−4) −4 DEX 15 (+2) +2 WIS 12 (+1) +1 CON 12 (+1) +1 CHA 6 (−2) −2 Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 127); SRD 5.1 (size) – part descriptions rewritten in our own words.