Deer · CR 0
Type: Beast · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skin | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Deer – SRD 5.2
Medium Beast, Unaligned
AC 13 · HP 4 (1d8) · Speed 50 ft.
Score Save Score Save STR 11 (+0) +0 INT 2 (−4) −4 DEX 16 (+3) +3 WIS 14 (+2) +2 CON 11 (+0) +0 CHA 5 (−3) −3 Skills Perception +4
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 0 (XP 10; PB +2)
Traits
Agile. The deer doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.
Actions
Ram. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.