Giant Boar · CR 2
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Pelt | Hide, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 20 | Necrotic, Slashing | Acid, Fire |
| Tusk | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Giant Boar – SRD 5.2
Large Beast, Unaligned
AC 13 · HP 42 (5d10 + 15) · Speed 40 ft.
Score Save Score Save STR 17 (+3) +5 INT 2 (−4) −4 DEX 10 (+0) +0 WIS 7 (−2) −2 CON 16 (+3) +3 CHA 5 (−3) −3 Senses Passive Perception 8
Languages None
CR 2 (XP 450; PB +2)
Traits
Bloodied Fury. The boar has Advantage on melee attack rolls while it is Bloodied.
Actions
Gore. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature and the boar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.