Green Hag · CR 3
Type: Fey · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Adrenal Glands | Stimulant, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Hideous Skin | Hide, Unique | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Necrotic, Slashing | Acid, Fire |
| Respiratory Collar | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
Part descriptions
Adrenal Glands
Glands steeped in illusion magic.
Good for: invisibility items (minor fit).
Hideous Skin
Rubbery green skin covered in boils, giving off illusion magic.
Good for: items that change your appearance (minor fit), e.g. a hat of disguise.
Respiratory Collar
A frog-like band of thin skin around the neck that takes air from water.
Good for: water-breathing items (minor fit).
Statblock
Green Hag – SRD 5.2
Medium Fey, Neutral Evil
AC 17 · HP 82 (11d8 + 33) · Speed 30 ft., Swim 30 ft.
Score Save Score Save STR 18 (+4) +4 INT 13 (+1) +1 DEX 12 (+1) +1 WIS 14 (+2) +2 CON 16 (+3) +3 CHA 14 (+2) +2 Skills Arcana +5, Deception +4, Perception +4, Stealth +3
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common, Elvish, Sylvan
CR 3 (XP 700; PB +2)
Traits
Amphibious. The hag can breathe air and water.
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must finish a Long Rest before using this trait to cast that spell again. Level 2: Augury, Locate Object · Level 1: Find Familiar, Identify, Unseen Servant · Level 5: Scrying
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations only with a successful DC 14 Wisdom (Insight) check.
Actions
Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 3 (1d6) Poison damage.
Spellcasting. The hag casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At will: Dancing Lights, Disguise Self, Invisibility, Minor Illusion, Ray of Sickness
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 174); SRD 5.1 (size) – part descriptions rewritten in our own words.