Razor Root
Grade: Supreme · Capacity: 10,000 MP · Gathering: Nature DC 25 · Min. work: 4 minutes Classification: Metal, Unique Where: Found among root systems and in tunnels (temperate climate).
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Underground | Herbs & plants | 98 | Found among root systems and in tunnels (temperate climate). |
Property
A root whose thin vines draw metal from the earth until they are sharp and strong as wire. Blades made from it always look a little like vines.
Use: a length of vine works as a non-magical +2 whip – wear gloves or fit a handle, or take 1d4 + 2 slashing damage when you grab it. It can serve as the main metal of a bladed weapon.
Good for: magic bladed weapons (good fit), e.g. a +2 longsword.
Affinity: sharpness, slashing, plants
In this system
A portion of Razor Root is an empty vessel that can hold 10,000 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Underground (p. 73) – text rewritten in our own words.