Duergar · CR 1

Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Adaptable Adrenal GlandsStimulant, UniqueMedium100Medicine or Survival 15light · 1Necrotic, Piercing, Poison–
BloodElemental (Earth)Low10Medicine or Survival 10light · 8–Necrotic, Poison
Resilient EyeUniqueMedium100Medicine or Survival 15light · 1ForceRadiant
White BeardTrophyLow10Medicine or Survival 10medium · 1Necrotic, SlashingAcid, Fire

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Low), DC 10.

Part descriptions

Adaptable Adrenal Glands

See-through, rubbery glands that can swell and shrink at will.

Use: eat them (action) and make a DC 14 Constitution save. Success – cast enlarge (from enlarge/reduce) or invisibility. Failure – 1d10 poison and your hit point maximum drops by that much until a long rest.

Resilient Eye

Garnet-red eyes with thick irises that give duergar sharp darkvision and resistance to some magic.

Good for: items that resist charm, paralysis or illusion (minor fit), e.g. a mantle of spell resistance.

Statblock

Based on Nord Games – Foraging, Harvesting (p. 193); SRD 5.1 (size) – part descriptions rewritten in our own words.