Copper Dragon Wyrmling · CR 1
Type: Dragon · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Copper Draconic Wyrmling Blood | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | – | Necrotic, Poison |
| Copper Draconic Wyrmling Heart | Creature Part, Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Skull | Bone, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Wyrmling Acidic Gland | Elemental (Earth), Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Necrotic, Piercing, Poison | – |
| Wyrmling Slowbreath Sac | Unique | Low | 10 | Medicine or Survival 10 | light · 1 | Cold, Force, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Alkahide – from Acid
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Ascenders – from Climb
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Copper Draconic Wyrmling Blood
Dark, aquamarine dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 10 gp of ink.
Copper Draconic Wyrmling Heart
A metallic-red, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 10 Wisdom save. Success – you can’t be frightened for 1 minute.
Wyrmling Acidic Gland
A throat gland that reeks of acid fumes; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 10 Constitution save. Failure – you take 1d8 acid damage. Success – you breathe acid in a 5-foot burst right in front of you; each creature there makes a DC 10 Dexterity save, taking 2d8 acid damage on a failure or half on a success.
Good for: breath and acid items.
Wyrmling Slowbreath Sac
A sac from beside a dragon’s lungs, full of thin red gas that makes everything sluggish.
Use: throw it and it bursts into a 5-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 13 Constitution save. Failure – until the end of its next turn its speed is halved, it takes −2 to AC and Dexterity saves, and it can’t take reactions or Dash. The cloud stays for 1 minute.
Statblock
Copper Dragon Wyrmling – SRD 5.2
Medium Dragon, Chaotic Good
AC 16 · HP 22 (4d8 + 4) · Speed 30 ft., Climb 30 ft., Fly 60 ft.
Score Save Score Save STR 15 (+2) +2 INT 14 (+2) +2 DEX 12 (+1) +3 WIS 11 (+0) +2 CON 13 (+1) +1 CHA 13 (+1) +1 Skills Perception +4, Stealth +3
Immunities Acid
Senses Darkvision 60 ft., Blindsight 10 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-footwide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 156); SRD 5.1 (size) – part descriptions rewritten in our own words.