Couatl · CR 4
Type: Celestial · Size: Medium · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Brain Matter | Psychotropic, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Psychic |
| Celestial Serpent Tongue | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Poison | – |
| Coatl Divine Heart | Unique | Supreme | 10,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Feather | Feather, Trophy | Low | 10 | Medicine or Survival 10 | medium · 8 | Acid, Fire, Necrotic | – |
| Skin (Whole, Scales) | Hide, Creature Part | Low | 10 | Medicine or Survival 10 | heavy · 8 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Brain Barrier – from Psychic
- Luminous Hide – from Radiant
- Mindreach Matter – from Telepathy
- All-Seeing Eyes – from Truesight
- Blood Arcanum – from Innate Spellcasting
- Aerial Locomotion Structure – from Flight (wings)
Part descriptions
Brain Matter
Pink-grey brain tissue that makes you dizzy and confused if you stare at it too long.
Good for: mind items and items that hide you from detection (minor fit), e.g. a ring of mind shielding.
Celestial Serpent Tongue
A long, forked, rainbow-coloured tongue.
Use: hold it while casting zone of truth and whisper a prayer to the couatl’s old god as part of the spell. The tongue burns up in rainbow light, and creatures in the zone have disadvantage on the save against it.
Couatl Divine Heart
A heart that hums instead of beating, coloured like bright tropical feathers.
Use: once a day, hold it to gain proficiency in one Intelligence skill for 1 hour. Or: when you cast a cleric spell of 3rd level or lower while holding it, the heart burns up in radiance and the spell needs no slot and no other components.
Statblock
Couatl – SRD 5.2
Medium Celestial, Lawful Good
AC 19 · HP 60 (8d8 + 24) · Speed 30 ft., Fly 90 ft.
Score Save Score Save STR 16 (+3) +3 INT 18 (+4) +4 DEX 20 (+5) +5 WIS 20 (+5) +7 CON 17 (+3) +5 CHA 18 (+4) +4 Resistances Bludgeoning, Piercing, Slashing
Immunities Psychic, Radiant
Senses Truesight 120 ft.; Passive Perception 15
Languages All; telepathy 120 ft.
CR 4 (XP 1,100; PB +2)
Traits
Shielded Mind. The couatl’s thoughts can’t be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl’s next turn.
Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15): At will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange · 1/Day each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
Bonus Actions
Divine Aid (2/Day). The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting. Level 1: Bless, Sanctuary · Level 2: Lesser Restoration
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 128); SRD 5.1 (size) – part descriptions rewritten in our own words.