Hunter Shark · CR 2
Type: Beast · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Acid |
| Teeth | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Statblock
Hunter Shark – SRD 5.2
Large Beast, Unaligned
AC 12 · HP 45 (6d10 + 12) · Speed 5 ft., Swim 40 ft.
Score Save Score Save STR 18 (+4) +4 INT 1 (−5) −5 DEX 14 (+2) +2 WIS 10 (+0) +0 CON 15 (+2) +2 CHA 4 (−3) −3 Skills Perception +2
Senses Blindsight 60 ft.; Passive Perception 12
Languages None
CR 2 (XP 450; PB +2)
Traits
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +6 (with Advantage if the target doesn’t have all its Hit Points), reach 5 ft. Hit: 14 (3d6 + 4) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 119); SRD 5.1 (size) – part descriptions rewritten in our own words.