Giant Rat · CR 1/8
Type: Beast · Size: Small · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Time | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Tail | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | 5 minutes | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Night Eyes – from Darkvision
- Nerva Magna – from Keen Senses
- Instinctual Matter – from Pack Tactics
Statblock
Giant Rat – SRD 5.2
Small Beast, Unaligned
AC 13 · HP 7 (2d6) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 7 (−2) −2 INT 2 (−4) −4 DEX 16 (+3) +5 WIS 10 (+0) +0 CON 11 (+0) +0 CHA 4 (−3) −3 Skills Perception +2
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Pack Tactics. The rat has Advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +5, reach 5 feet. Hit: 5 (1d4 + 3) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.