Young Blue Dragon · CR 9
Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Young Blue Draconic Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
| Young Blue Draconic Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Young Electric Gland | Elemental (Air), Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Shockproof Hide – from Lightning
Part descriptions
Young Electric Gland
A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 12 Constitution save. Failure – you take 2d10 lightning damage. Success – you breathe lightning in a 30-foot line, 5 feet wide; each creature there makes a DC 12 Dexterity save, taking 4d10 lightning damage on a failure or half on a success.
Good for: breath and lightning items.
Young Blue Draconic Blood
Dark-blue dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.
Good for: scrolls (minor fit).
Young Blue Draconic Heart
A blue-tinted, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.
Good for: items that cause or resist fear, and dragon-themed items (minor fit).
Statblock
Young Blue Dragon – SRD 5.2
Large Dragon, Lawful Evil
AC 18 · HP 152 (16d10 + 64) · Speed 40 ft., Burrow 20 ft., Fly 80 ft.
Score Save Score Save STR 21 (+5) +5 INT 14 (+2) +2 DEX 10 (+0) +4 WIS 13 (+1) +5 CON 19 (+4) +4 CHA 17 (+3) +3 Skills Perception +9, Stealth +4
Immunities Lightning
Senses Darkvision 120 ft., Blindsight 30 ft.; Passive Perception 19
Languages Common, Draconic
CR 9 (XP 5,000; PB +4)
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 16, each creature in a 60-foot-long, 5-footwide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 162); SRD 5.1 (size) – part descriptions rewritten in our own words.