Ancient Bronze Dragon · CR 22

Type: Dragon · Size: Gargantuan · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures

Harvest

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Specific parts

PartClassificationGradeCapacityCheckLoad · portionsDrawback damageRuin damage
Ancient Bronze Draconic BloodUniqueMythic50,000Medicine or Survival 25light · 1–Necrotic, Poison
Ancient Bronze Draconic HeartCreature Part, UniqueMythic50,000Medicine or Survival 25light · 1Necrotic, Piercing, Poison–
Ancient Electric GlandElemental (Air), UniqueMythic50,000Medicine or Survival 25light · 1Necrotic, Piercing, Poison–
Ancient Repulsionbreath SacUniqueMythic50,000Medicine or Survival 25light · 1Cold, Force, Piercing–
Dense GillsUniqueMythic50,000Medicine or Survival 25light · 1Necrotic, SlashingAcid, Fire
Frontal LobePsychotropic, UniqueMythic50,000Medicine or Survival 25light · 1Necrotic, PoisonPsychic
SkullBone, TrophyMythic50,000Medicine or Survival 25heavy · 1Bludgeoning, Force, Thunder–
TeethTrophyMythic50,000Medicine or Survival 25medium · 1Bludgeoning, Force, Thunder–

Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.

Trait parts

Grade = the creature’s grade (Mythic), DC 30.

Part descriptions

Ancient Bronze Draconic Blood

Dark-brown dragon blood with a faint arcane spark in it.

Use: can replace the magic ink for copying spells into a spellbook – it covers up to 100 gp of ink.

Good for: scrolls (excellent fit).

Ancient Bronze Draconic Heart

A metallic-brown, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.

Use: eat it (action) and make a DC 15 Wisdom save. Success – you can’t be frightened for 24 hours.

Good for: items that cause or resist fear, and dragon-themed items (excellent fit).

Ancient Electric Gland

A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.

Use: swallow it (action) and make a DC 15 Constitution save. Failure – you take 3d10 lightning damage. Success – you breathe lightning in a 60-foot line, 5 feet wide; each creature there makes a DC 15 Dexterity save, taking 7d10 lightning damage on a failure or half on a success.

Good for: breath and lightning items.

Ancient Repulsionbreath Sac

A sac from beside a dragon’s lungs, full of colourless gas that pushes everything away when released.

Use: throw it and it bursts in a 15-foot radius. Each creature there makes a DC 22 Strength save or is pushed 60 feet away from the burst.

Good for: force damage and items that push creatures or objects (excellent fit).

Dense Gills

Gills with a tightly packed mass of feathery membranes – a creature with them breathes underwater with ease.

Good for: water-breathing items (excellent fit).

Statblock

Based on Nord Games – Foraging, Harvesting (p. 147); SRD 5.1 (size) – part descriptions rewritten in our own words.