Ancient Bronze Dragon · CR 22
Type: Dragon · Size: Gargantuan · Grade: Mythic (capacity 50,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ancient Bronze Draconic Blood | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | – | Necrotic, Poison |
| Ancient Bronze Draconic Heart | Creature Part, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Ancient Electric Gland | Elemental (Air), Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Piercing, Poison | – |
| Ancient Repulsionbreath Sac | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Cold, Force, Piercing | – |
| Dense Gills | Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Slashing | Acid, Fire |
| Frontal Lobe | Psychotropic, Unique | Mythic | 50,000 | Medicine or Survival 25 | light · 1 | Necrotic, Poison | Psychic |
| Skull | Bone, Trophy | Mythic | 50,000 | Medicine or Survival 25 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Mythic | 50,000 | Medicine or Survival 25 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Mythic), DC 30.
- Shockproof Hide – from Lightning
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Ancient Bronze Draconic Blood
Dark-brown dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 100 gp of ink.
Good for: scrolls (excellent fit).
Ancient Bronze Draconic Heart
A metallic-brown, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 15 Wisdom save. Success – you can’t be frightened for 24 hours.
Good for: items that cause or resist fear, and dragon-themed items (excellent fit).
Ancient Electric Gland
A throat gland that smells sharply of a coming storm; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 15 Constitution save. Failure – you take 3d10 lightning damage. Success – you breathe lightning in a 60-foot line, 5 feet wide; each creature there makes a DC 15 Dexterity save, taking 7d10 lightning damage on a failure or half on a success.
Good for: breath and lightning items.
Ancient Repulsionbreath Sac
A sac from beside a dragon’s lungs, full of colourless gas that pushes everything away when released.
Use: throw it and it bursts in a 15-foot radius. Each creature there makes a DC 22 Strength save or is pushed 60 feet away from the burst.
Good for: force damage and items that push creatures or objects (excellent fit).
Dense Gills
Gills with a tightly packed mass of feathery membranes – a creature with them breathes underwater with ease.
Good for: water-breathing items (excellent fit).
Statblock
Ancient Bronze Dragon – SRD 5.2
Gargantuan Dragon, Lawful Good
AC 22 · HP 444 (24d20 + 192) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 29 (+9) +9 INT 18 (+4) +4 DEX 10 (+0) +7 WIS 17 (+3) +10 CON 27 (+8) +8 CHA 25 (+7) +7 Skills Insight +10, Perception +17, Stealth +7
Immunities Lightning
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 27
Languages Common, Draconic
CR 22 (XP 41,000, or 50,000 in lair; PB +7)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).
Rend. Melee Attack Roll: +16, reach 15 ft. Hit: 18 (2d8 + 9) Slashing damage plus 9 (2d8) Lightning damage.
Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 23, each creature in a 120-foot-long, 10-foot-wide Line. Failure: 82 (15d10) Lightning damage. Success: Half damage.
Repulsion Breath. Strength Saving Throw: DC 23, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 22, +14 to hit with spell attacks): At will: Detect Magic, Guiding Bolt, Shapechange, Speak with Animals, Thaumaturgy · 1/Day each: Detect Thoughts, Control Water, Scrying, Water Breathing
Legendary Actions
Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Thunderclap. Constitution Saving Throw: DC 22, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 120 feet. Failure: 13 (3d8) Thunder damage, and the target has the Deafened condition until the end of its next turn.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 147); SRD 5.1 (size) – part descriptions rewritten in our own words.