Cape Gooseberry
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 20 minutes Classification: Pigment, Ration, Unique Where: Found in fields and in pastures (tropical climate).
Parts and processing
| Part | Used as |
|---|---|
| Berries | Pigment, Ration |
| Branch | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🟢 plentiful |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Urban | Wood & trees | 42-52 | Found in fields and in pastures (tropical climate). |
Property
A berry tree that is always heavy with fruit – blessed, the story goes, for helping a god of the hearth.
Use: as the material component of create food and water, the spell can be cast with a 2nd-level slot instead of 3rd. The branch is used.
Good for: food and hearth items.
Affinity: food, hearth
In this system
A portion of Cape Gooseberry is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Urban (p. 81) – text rewritten in our own words.