Thug · CR 1/2
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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No specific parts for this creature – only trait parts, if it has any.
Statblock
Tough – SRD 5.2
Medium or small Humanoid, Neutral
AC 12 (leather armor) · HP 32 (5d8 + 10) · Speed 30 ft.
Score Save Score Save STR 15 (+2) +2 INT 10 (+0) +0 DEX 12 (+1) +1 WIS 10 (+0) +0 CON 14 (+2) +2 CHA 11 (+0) +0 Senses Passive Perception 10
Languages Common
CR 1/2 (XP 100; PB +2)
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0) – the SRD calls it Tough. See Credits and License.