Erinyes · CR 12
Type: Fiend · Size: Medium · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Blood Feather | Feather | High | 1,000 | Medicine or Survival 20 | medium · 8 | Acid, Necrotic | – |
| Horn | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Killed outside an infernal realm
A devil slain anywhere else dissolves: only Infernal Ichor can be harvested (grade Supreme, DC 25). Tick Killed outside its home realm in the harvest tool.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Cryohide – from Cold
- Heatproof Hide – from Fire
- Detoxin – from Poison
- Night Eyes – from Darkvision
- Mindreach Matter – from Telepathy
- Barium Sanguine – from Magic Resistance
- Aerial Locomotion Structure – from Flight (wings)
Statblock
Erinyes – SRD 5.2
Medium Fiend, Lawful Evil
AC 18 · HP 178 (21d8 + 84) · Speed 30 ft., Fly 60 ft.
Score Save Score Save STR 18 (+4) +4 INT 14 (+2) +2 DEX 16 (+3) +7 WIS 14 (+2) +2 CON 18 (+4) +8 CHA 18 (+4) +8 Skills Perception +6, Persuasion +8
Resistances Cold
Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft.; Passive Perception 16
Languages Infernal; telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.
Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
Actions
Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.
Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.
Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.