Adult Black Dragon · CR 14
Type: Dragon · Size: Huge · Grade: Supreme (capacity 10,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Adult Acidic Gland | Elemental (Earth), Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Adult Black Draconic Blood | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | – | Necrotic, Poison |
| Adult Black Draconic Heart | Creature Part, Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Piercing, Poison | – |
| Complex Gills | Unique | High | 1,000 | Medicine or Survival 20 | light · 1 | Necrotic, Slashing | Fire |
| Skull | Bone, Trophy | High | 1,000 | Medicine or Survival 20 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | High | 1,000 | Medicine or Survival 20 | medium · 1 | Bludgeoning, Force, Thunder | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Supreme), DC 25.
- Alkahide – from Acid
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Adult Acidic Gland
A throat gland that reeks of acid fumes; it brews the fluid behind a dragon’s breath.
Use: swallow it (action) and make a DC 14 Constitution save. Failure – you take 3d8 acid damage. Success – you breathe acid in a 30-foot line, 5 feet wide; each creature there makes a DC 14 Dexterity save, taking 6d8 acid damage on a failure or half on a success.
Good for: breath and acid items.
Adult Black Draconic Blood
Midnight-black dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 50 gp of ink.
Good for: scrolls (good fit).
Adult Black Draconic Heart
A black, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 14 Wisdom save. Success – you can’t be frightened for 8 hours.
Good for: items that cause or resist fear, and dragon-themed items (good fit).
Complex Gills
Finely layered, feathery membranes that soak up more air than simple gills – enough to breathe underwater.
Good for: water-breathing items (good fit).
Statblock
Adult Black Dragon – SRD 5.2
Huge Dragon, Chaotic Evil
AC 19 · HP 195 (17d12 + 85) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 23 (+6) +6 INT 14 (+2) +2 DEX 14 (+2) +7 WIS 13 (+1) +6 CON 21 (+5) +5 CHA 19 (+4) +4 Skills Perception +11, Stealth +7
Immunities Acid
Senses Darkvision 120 ft., Blindsight 60 ft.; Passive Perception 21
Languages Common, Draconic
CR 14 (XP 11,500, or 13,000 in lair; PB +5)
Traits
Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).
Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At will: Acid Arrow, Detect Magic, Fear · 1/Day each: Speak with Dead, Vitriolic Sphere
Legendary Actions
Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 136); SRD 5.1 (size) – part descriptions rewritten in our own words.