Grimlock · CR 1/4
Type: Humanoid · Size: Medium · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
Loading tool …
Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Ear | Creature Part, Trophy | Low | 10 | Medicine or Survival 10 | medium · 1 | Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Low), DC 10.
- Ossicle Bones – from Blindsight
- Nerva Magna – from Keen Senses
Statblock
Grimlock – SRD 5.2
Medium Aberration, Neutral Evil
AC 11 · HP 11 (2d8 + 2) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 9 (−1) −1 DEX 12 (+1) +1 WIS 8 (−1) −1 CON 12 (+1) +1 CHA 6 (−2) −2 Skills Athletics +5, Perception +3, Stealth +5
Senses Blindsight 30 ft.; Passive Perception 13
Languages None
CR 1/4 (XP 50; PB +2)
Actions
Bone Cudgel. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.