Minotaur Skeleton · CR 2
Type: Undead · Size: Large · Grade: Low (capacity 10 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Undead Bone | Bone, Creature Part | Low | 10 | Medicine or Survival 10 | heavy · 20 | Force, Thunder | Bludgeoning |
| Skull | Bone, Trophy | Low | 10 | Medicine or Survival 10 | heavy · 1 | Force, Thunder | Bludgeoning |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Statblock
Minotaur Skeleton – SRD 5.2
Large Undead, Lawful Evil
AC 12 · HP 45 (6d10 + 12) · Speed 40 ft.
Score Save Score Save STR 18 (+4) +4 INT 6 (−2) −2 DEX 11 (+0) +0 WIS 8 (−1) −1 CON 15 (+2) +2 CHA 5 (−3) −3 Vulnerabilities Bludgeoning
Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 9
Languages Understands Abyssal but can’t speak
CR 2 (XP 450; PB +2)
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.