Young Green Dragon · CR 8
Type: Dragon · Size: Large · Grade: High (capacity 1,000 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Simple Gills | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Slashing | Acid, Fire |
| Skull | Bone, Trophy | Medium | 100 | Medicine or Survival 15 | heavy · 1 | Bludgeoning, Force, Thunder | – |
| Teeth | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Bludgeoning, Force, Thunder | – |
| Young Green Draconic Blood | Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | – | Necrotic, Poison |
| Young Green Draconic Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing | – |
| Young Poisonbreath Sac | Toxin, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing | – |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (High), DC 20.
- Detoxin – from Poison
- Ossicle Bones – from Blindsight
- Night Eyes – from Darkvision
- Aerial Locomotion Structure – from Flight (wings)
- Aquatic Locomotion Structure – from Swim
Part descriptions
Simple Gills
Layered, feathery membranes that let a creature breathe underwater.
Good for: water-breathing items (minor fit).
Young Green Draconic Blood
Steaming, green dragon blood with a faint arcane spark in it.
Use: can replace the magic ink for copying spells into a spellbook – it covers up to 25 gp of ink.
Good for: scrolls (minor fit).
Young Green Draconic Heart
A sickly-green, leathery dragon heart with a dim glow – said to hold the dragon’s pride and might.
Use: eat it (action) and make a DC 12 Wisdom save. Success – you can’t be frightened for 1 hour.
Good for: items that cause or resist fear, and dragon-themed items (minor fit).
Young Poisonbreath Sac
A sac from beside a dragon’s lungs, full of choking green poison gas.
Use: throw it and it bursts into a 10-foot-radius cloud that seeps through gaps and around corners. Each creature in it makes a DC 13 Constitution save, taking 12d6 poison damage on a failure or half on a success.
Good for: poisons and poison-gas items.
Statblock
Young Green Dragon – SRD 5.2
Large Dragon, Lawful Evil
AC 18 · HP 136 (16d10 + 48) · Speed 40 ft., Fly 80 ft., Swim 40 ft.
Score Save Score Save STR 19 (+4) +4 INT 16 (+3) +3 DEX 12 (+1) +4 WIS 13 (+1) +4 CON 17 (+3) +3 CHA 15 (+2) +2 Skills Deception +5, Perception +7, Stealth +4
Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Blindsight 30 ft.; Passive Perception 17
Languages Common, Draconic
CR 8 (XP 3,900; PB +3)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Poison damage.
Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 42 (12d6) Poison damage. Success: Half damage.
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 167); SRD 5.1 (size) – part descriptions rewritten in our own words.