Ghost Cactus
Grade: Medium · Capacity: 100 MP · Gathering: Nature DC 15 · Min. work: 2 minutes Classification: Water, Unique Where: Found in copses (arid climate).
Parts and processing
| Part | Used as |
|---|---|
| Juice | Water |
| Needles | Unique |
Seasons
| Spring | Summer | Autumn | Winter |
|---|---|---|---|
| 🟢 plentiful | 🟢 plentiful | 🟢 plentiful | 🔵 some |
Estimated – Nord gives no seasons. Edit seasons in the frontmatter if you disagree. Abundance sets the quantity die; in tropical climates nothing is fully absent (see Seasons).
Where it is found
| Environment | Search | d100 | Where |
|---|---|---|---|
| Hills | Herbs & plants | 42-44 | Found in copses (arid climate). |
Property
A small, pale-green succulent – a welcome water source in dry lands, but its needles are poisonous in larger amounts. The needles are used.
Good for: exploding cactus and needle traps (good fit).
Affinity: water, poison, sharpness
In this system
A portion of Ghost Cactus is an empty vessel that can hold 100 MP (MP). It only becomes magical when a character charges it. Unique parts are what a special slot is for.
Based on Nord Games – Foraging, Hills (p. 42) – text rewritten in our own words.