Drider · CR 6
Type: Monstrosity · Size: Large · Grade: Medium (capacity 100 MP) Harvest check: Medicine, Survival or a fitting tool · see Harvesting Creatures
Harvest
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Specific parts
| Part | Classification | Grade | Capacity | Check | Load · portions | Drawback damage | Ruin damage |
|---|---|---|---|---|---|---|---|
| Arachnoid Heart | Creature Part, Unique | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| Leg Spines | Unique | High | 1,000 | Medicine or Survival 20 | medium · 1 | Necrotic, Slashing | Acid, Fire |
| Poison Glands | Toxin | Medium | 100 | Medicine or Survival 15 | light · 1 | Necrotic, Piercing, Poison | – |
| White Scalp | Trophy | Medium | 100 | Medicine or Survival 15 | medium · 1 | Lightning, Necrotic, Slashing | Acid, Fire |
Drawback damage: +5 DC for each listed type the creature took during the fight. Ruin damage: the part is ruined if the creature took any listed type. See Damage to parts.
Trait parts
Grade = the creature’s grade (Medium), DC 15.
- Night Eyes – from Darkvision
- Blood Arcanum – from Innate Spellcasting
- Ascenders – from Climb
Part descriptions
Arachnoid Heart
A heart in two parts: a chambered, humanoid-sized half and a huge simple tube that feeds the spider body.
Use: crush it (action, destroyed): magical darkness fills a 30-foot radius around the spot for 20 minutes (it doesn’t move), and you and every creature within 10 feet make a DC 12 Dexterity save or are outlined by faerie fire for 1 minute.
Statblock
Drider – SRD 5.2
Large Monstrosity, Chaotic Evil
AC 19 · HP 123 (13d10 + 52) · Speed 30 ft., Climb 30 ft.
Score Save Score Save STR 16 (+3) +3 INT 13 (+1) +1 DEX 19 (+4) +4 WIS 16 (+3) +3 CON 18 (+4) +4 CHA 12 (+1) +1 Skills Perception +6, Stealth +10
Senses Darkvision 120 ft.; Passive Perception 16
Languages Elvish, Undercommon
CR 6 (XP 2,300; PB +3)
Traits
Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
Web Walker. The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.
Actions
Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.
Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.
Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.
Bonus Actions
Magic of the Spider Queen (Recharge 5–6). The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14). Level 2: Darkness, Web · Level 1: Faerie Fire
Statblock from the System Reference Document 5.2 (CC-BY 4.0). See Credits and License.
Based on Nord Games – Foraging, Harvesting (p. 205); SRD 5.1 (size) – part descriptions rewritten in our own words.