Potions, oils, scrolls and other one-use items follow the same rules as permanent items, with two differences:

  1. Half the MP. Consumables have half the minimum (2024: half price). That halves the charging time automatically.
  2. Cast the spell in. Only one caster per item can cast a spell into it. It covers half the MP and takes as long as copying a spell into a spellbook: 2 hours per spell level (cantrip 1 hour). The rest is charged normally by any class.

Table – one charger, long rests

Rarity (charger, rate)PermanentConsumableConsumable + caster
Common (lvl 3, 60)50 → 125 → 11
Uncommon (lvl 3, 60)200 → 4100 → 21
Rare (lvl 8, 240)2,000 → 91,000 → 53
Very rare (lvl 14, 700)20,000 → 2910,000 → 158
Legendary (lvl 18, 1,080)100,000 → 9350,000 → 4724

Potions

Base (1 portion of liquid, grade = gate) + reagent (1 portion of herb = core; the standard recipe uses grade = rarity) + optional special ingredient. Missing capacity is filled with free capacity, as on any recipe card.

Example – Greater Healing (Uncommon consumable, 100 MP): spring water (Medium liquid) + a Medium medicinal herb. A cleric casts cure wounds in (2 hours, 50 MP). The last 50 MP are charged by a level 3 charger in one long rest.

2024 reference: a Potion of Healing is made with an herbalism kit, costs 25 gp and takes 1 day.

See also Scrolls and Liquids.

Try it: Scroll and Potion Builder