Heatproof Hide – a trait part from creatures with Fire. Used for items that grant fire resistance.

Harvesting

  • Check: Medicine or Survival – DC by the creature’s grade (Low 10 · Medium 15 · High 20 · Supreme 25 · Mythic 30)
  • Load: heavy – portions by the creature’s size (see Time and portions)
  • Drawback damage: Lightning, Necrotic, Slashing · Ruin damage: Acid

Grade by creature CR

Creature CRGradeCapacityDC
0–2Low1010
3–6Medium10015
7–11High1,00020
12–17Supreme10,00025
18+Mythic50,00030

Trait parts go in the special slot of a recipe card when an item should have a special ability. Nord’s crafting-time reduction is not used; instead the extra MP is paid on top.

Creatures with this part (44)

Lemure (CR 0), Dragonborn (CR 0), Tiefling (CR 0), Dretch (CR 1/4), Brass Dragon Wyrmling (CR 1), Quasit (CR 1), Imp (CR 1), Azer (CR 2), Gold Dragon Wyrmling (CR 3), Bearded Devil (CR 3), Hell Hound (CR 3), Nightmare (CR 3), Red Dragon Wyrmling (CR 4), Incubus (CR 4), Salamander (CR 5), Night Hag (CR 5), Barbed Devil (CR 5), Half-Red Dragon Veteran (CR 5), Shambling Mound (CR 5), Young Brass Dragon (CR 6), Vrock (CR 6), Hezrou (CR 8), Chain Devil (CR 8), Glabrezu (CR 9), Bone Devil (CR 9), Fire Giant (CR 9), Young Gold Dragon (CR 10), Young Red Dragon (CR 10), Horned Devil (CR 11), Remorhaz (CR 11), Erinyes (CR 12), Adult Brass Dragon (CR 13), Nalfeshnee (CR 13), Ice Devil (CR 14), Marilith (CR 16), Adult Gold Dragon (CR 17), Adult Red Dragon (CR 17), Dragon Turtle (CR 17), Balor (CR 19), Ancient Brass Dragon (CR 20), Pit Fiend (CR 20), Ancient Gold Dragon (CR 24), Ancient Red Dragon (CR 24), Tarrasque (CR 30)