Nerva Magna – a trait part from creatures with Keen Senses. Used for items that sharpen the senses.

Harvesting

  • Check: Medicine or Survival – DC by the creature’s grade (Low 10 · Medium 15 · High 20 · Supreme 25 · Mythic 30)
  • Load: light – 1 portion (see Time and portions)
  • Drawback damage: Necrotic, Slashing · Ruin damage: Acid, Fire

Grade by creature CR

Creature CRGradeCapacityDC
0–2Low1010
3–6Medium10015
7–11High1,00020
12–17Supreme10,00025
18+Mythic50,00030

Trait parts go in the special slot of a recipe card when an item should have a special ability. Nord’s crafting-time reduction is not used; instead the extra MP is paid on top.

Creatures with this part (49)

Badger (CR 0), Bat (CR 0), Cat (CR 0), Eagle (CR 0), Hawk (CR 0), Jackal (CR 0), Owl (CR 0), Rat (CR 0), Vulture (CR 0), Weasel (CR 0), Wood Elf (CR 0), Blood Hawk (CR 1/8), Giant Rat (CR 1/8), Giant Weasel (CR 1/8), Mastiff (CR 1/8), Giant Badger (CR 1/4), Giant Bat (CR 1/4), Giant Owl (CR 1/4), Panther (CR 1/4), Swarm of Bats (CR 1/4), Swarm of Rats (CR 1/4), Wolf (CR 1/4), Pseudodragon (CR 1/4), Blink Dog (CR 1/4), Drow (CR 1/4), Grimlock (CR 1/4), Black Bear (CR 1/2), Worg (CR 1/2), Brown Bear (CR 1), Dire Wolf (CR 1), Giant Eagle (CR 1), Giant Vulture (CR 1), Lion (CR 1), Tiger (CR 1), Hippogriff (CR 1), Polar Bear (CR 2), Saber-Toothed Tiger (CR 2), Wererat (CR 2), Griffon (CR 2), Killer Whale (CR 3), Hell Hound (CR 3), Werewolf (CR 3), Owlbear (CR 3), Winter Wolf (CR 3), Weretiger (CR 4), Troll (CR 5), Werebear (CR 5), Cloud Giant (CR 9), Roc (CR 11)