Barium Sanguine – a trait part from creatures with Magic Resistance. Used for items that grant advantage on saves against magic.
Harvesting
- Check: Medicine or Survival – DC by the creature’s grade (Low 10 · Medium 15 · High 20 · Supreme 25 · Mythic 30)
- Load: light – 1 portion (see Time and portions)
- Drawback damage: – · Ruin damage: Necrotic, Poison
Grade by creature CR
| Creature CR | Grade | Capacity | DC |
|---|---|---|---|
| 0–2 | Low | 10 | 10 |
| 3–6 | Medium | 100 | 15 |
| 7–11 | High | 1,000 | 20 |
| 12–17 | Supreme | 10,000 | 25 |
| 18+ | Mythic | 50,000 | 30 |
Trait parts go in the special slot of a recipe card when an item should have a special ability. Nord’s crafting-time reduction is not used; instead the extra MP is paid on top.
Creatures with this part (28)
Pseudodragon (CR 1/4), Satyr (CR 1/2), Dryad (CR 1), Quasit (CR 1), Imp (CR 1), Bearded Devil (CR 3), Unicorn (CR 5), Night Hag (CR 5), Barbed Devil (CR 5), Vrock (CR 6), Hezrou (CR 8), Chain Devil (CR 8), Glabrezu (CR 9), Bone Devil (CR 9), Deva (CR 10), Horned Devil (CR 11), Erinyes (CR 12), Archmage (CR 12), Nalfeshnee (CR 13), Rakshasa (CR 13), Ice Devil (CR 14), Mummy Lord (CR 15), Planetar (CR 16), Marilith (CR 16), Balor (CR 19), Pit Fiend (CR 20), Solar (CR 21), Tarrasque (CR 30)