Instinctual Matter – a trait part from creatures with Pack Tactics. Used for items with pack or teamwork features.

Harvesting

  • Check: Medicine or Survival – DC by the creature’s grade (Low 10 · Medium 15 · High 20 · Supreme 25 · Mythic 30)
  • Load: light – 1 portion (see Time and portions)
  • Drawback damage: Necrotic, Poison · Ruin damage: Physic

Grade by creature CR

Creature CRGradeCapacityDC
0–2Low1010
3–6Medium10015
7–11High1,00020
12–17Supreme10,00025
18+Mythic50,00030

Trait parts go in the special slot of a recipe card when an item should have a special ability. Nord’s crafting-time reduction is not used; instead the extra MP is paid on top.

Creatures with this part (14)

Baboon (CR 0), Hyena (CR 0), Jackal (CR 0), Vulture (CR 0), Blood Hawk (CR 1/8), Giant Rat (CR 1/8), Kobold (CR 1/8), Wolf (CR 1/4), Reef Shark (CR 1/2), Dire Wolf (CR 1), Giant Vulture (CR 1), Lion (CR 1), Hell Hound (CR 3), Winter Wolf (CR 3)