A DM tool for what grows where the party is right now. Pick the environment, climate and season – the tool lists every ingredient that can be found there, how plentiful it is, its quantity die and where exactly it grows. Then type in the player’s check and the tool tells you what they find and how much.

Loading tool …

  • Looking for narrows the list to what the player says they search for (herbs, fungi, wood, ore …).
  • Search check (Survival or Nature): type the result and press Search (or Enter). Every grade is checked against its own DC (Low 10 · Medium 15 · High 20 · Supreme 25): 1 find + 1 per 2 over. A 17 gives 4 Low and 2 Medium finds.
  • Quantity: each find rolls its quantity die, shown on the find – e.g. d20−1 = 13 portions.
  • Harvest checks: type one check per gatherer, including the searcher (e.g. 17, 16, 12). For each find, those who make its DC gather it; each point below the DC ruins a portion. The find then shows how many are left, how long it takes and – if you type the work time – how many they get. Every find shows the tool it needs.
  • Rush search / Rush harvest: ½-hour search or half the gathering time, each at DC +5 on that check. Rules: Gathering time.
  • 🟢 Plentiful / 🔵 Some / 🟡 Scarce: decides the quantity die and how likely the tool is to pick it. Absent ones are moved to Not here right now.
  • Specialty ingredients: open the box at the bottom. Requires tool proficiency.
Grade🟢 Plentiful🔵 Some🟡 Scarce
Lowd20−1d12−1d10−1
Mediumd12−1d10−1d8−1
Highd10−1d8−1d6−1
Supremed8−1d6−1d4−1

Rules: Foraging. Every environment page has the same tool for that environment: Aquatic · Coast · Desert · Forest · Hills · Mountains · Plains · Swamp · Tundra · Underground · Urban · Forsaken Realms.